Areana: DA
Players in group: 4 (one is declared CO that will run the session)
Each group will use it's own txt (cross-country channels 241-249) to
comunicate between the pairs and
each pair will have a private VOX/text channel (141-149 country-only
channels).
This time both pairs are equal.One pair will move to the other country.
Each pair may choose it's own ride.
We use the small islands where each quadruplet gets one island.
On CO's que, both pairs takeoff .
Max alt till merge is 2k above field
alt for both pair.
This is a "warmup" for the furball. make 2 fights and be ready for
the 2nd event.
No "bandits" in this session, both pairs are equal.
Pair is not allowed to climb above it's initial max alt till the merge.
First goal of the pair is to defend each other! if one of you is down
the other's chances of survival are not too good.
There are many possibilities for a 2vs2 merge - we'll leave that to
advanced training. What you should plan is a general strategy according
to what the other pair is flying: cut right in for an angle fight? /
blow through and zoom up? / merge from the front or from the side? ...
and so on.
The important thing is the teamwork and mutual defense.
Remember the general guidlines !
We fight it out till one of the "end conditions" apply.
This is 2vs2 - last man standint wins!
End conditions:
Fight ends if one of the following happens:
1. all of the players from one country are down.